WP3 is the largest and most visible work package. It turns the curriculum produced in WP2 into a suite of digital, gamified learning materials that students actually enjoy using.
The three pillars
- Gamified e-learning modules — bite-sized interactive lessons with instant feedback
- Virtual escape room — a 45-minute puzzle experience where students apply financial and scientific reasoning together
- Eight animated whiteboard videos, each translated into English, Dutch, Italian and Lithuanian — 32 localised versions in total
Piloting
Every module is tested in at least two partner countries with real students and teachers before final release. Feedback goes straight into the next iteration, so the toolkit that ships in 2027 is classroom-proven.
